BIS fnc activateAddons: Difference between revisions

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| [[Array]] of [[String|strings]] - Activated addons|RETURNVALUE=
| [[Array]] of [[String|strings]] - Activated addons|RETURNVALUE=


|x1= <code>["class_1","class_2"] [[call]] [[BIS_fnc_activateAddons]];</code> |=
|x1= <code>["class_1","class_2"] [[call]] [[BIS_fnc_activateAddons]];</code>


| [[activateAddons]], [[unitAddons]], [[activatedAddons]] |SEEALSO=
| [[activateAddons]], [[unitAddons]], [[activatedAddons]] |SEEALSO=

Revision as of 21:08, 17 January 2021

Hover & click on the images for description

Description

Description:
Activate addons upon mission start. Doesn't work when the mission is already running.
Execution:
call
Groups:
Systems

Syntax

Syntax:
[addons] call BIS_fnc_activateAddons
Parameters:
addons: Array of strings - Addon classes from CfgPatches or object classes from CfgVehicles
Return Value:
Array of strings - Activated addons

Examples

Example 1:
["class_1","class_2"] call BIS_fnc_activateAddons;

Additional Information

See also:
activateAddonsunitAddonsactivatedAddons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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