BIS fnc destroyer01AnimateHangarDoors: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.84|Game version=
|1.84


|gr1= Destroyer |GROUP1=
|gr1= Destroyer




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Result: Ship's hangar door animation is played with sounds added.
Result: Ship's hangar door animation is played with sounds added.


*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=
*/</pre>{{placeholder}}<!-- Remove this after fill-in -->


|[] call [[BIS_fnc_Destroyer01AnimateHangarDoors]]|Syntax=
|[] call [[BIS_fnc_Destroyer01AnimateHangarDoors]]


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
|p1= parameter: Datatype - (Optional, default defValue) description


|Datatype - description|Return value=
|Datatype - description


|x1= <code></code>|Example 1=
|x1= <code></code>


|exec= call |Execution=
|exec= call |Execution=


| |See also=
|
}}
}}



Revision as of 22:06, 17 January 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Bravo Zero One development
	- John_Spartan

	Description:
	- This is a sub function designed to handle animations of ship hangar doors. Used in Eden attributes and objects user actions.

	Execution:
	- Call from script.

	Example:
		[_shipPart, _value, false] spawn bis_fnc_destroyer01AnimateHangarDoors;

	Required:
		Object (ship) must have all animations correctly defined and user actions configured.

	Parameter(s):
		_this select 0: mode (Scalar)
		0: ship-part object
		and
		1: animation state of doors
		2: animation speed (instant = true/smooth=false);

	Returns: nothing
	Result: Ship's hangar door animation is played with sounds added.

*/
Template:placeholder
Execution:
call
Groups:
Destroyer

Syntax

Syntax:
[] call BIS_fnc_Destroyer01AnimateHangarDoors
Parameters:
parameter: Datatype - (Optional, default defValue) description
Return Value:
Datatype - description

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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