BIS fnc moveToRespawnPosition: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
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{{Function | {{Function | ||
| arma3 | | arma3 | ||
|arg= local |Multiplayer Arguments= | |arg= local |Multiplayer Arguments= | ||
|1.00 | |1.00 | ||
|gr1= Respawn | |gr1= Respawn | ||
| Move given unit to given respawn position. Units moved to height <nowiki>>=</nowiki> 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is [[local]] | | Move given unit to given respawn position. Units moved to height <nowiki>>=</nowiki> 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is [[local]] | ||
| [unit, position, canBeDead] call [[BIS_fnc_moveToRespawnPosition]] | | [unit, position, canBeDead] call [[BIS_fnc_moveToRespawnPosition]] | ||
|p1= unit: [[Object]] - unit to move | |p1= unit: [[Object]] - unit to move | ||
|p2= position: [[Object]], [[Group]], [[String]] or [[Array]] | |p2= position: [[Object]], [[Group]], [[String]] or [[Array]] | ||
* [[Object]] or [[Group]] - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat | * [[Object]] or [[Group]] - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat | ||
* [[String]] - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction | * [[String]] - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction | ||
* [[Array]] - Precise [[PositionAGL]] to move unit to. [x,y] array will be converted to [x,y,0] | * [[Array]] - Precise [[PositionAGL]] to move unit to. [x,y] array will be converted to [x,y,0] | ||
|p3= canBeDead (Optional): [[Boolean]] - Whether or not dead are allowed: | |p3= canBeDead (Optional): [[Boolean]] - Whether or not dead are allowed: | ||
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* [[false]] - Both moved unit and vehicle or unit at position (if any) must be alive |PARAMETER3 | * [[false]] - Both moved unit and vehicle or unit at position (if any) must be alive |PARAMETER3 | ||
| [[Boolean]] - [[true]]: move succeeded, [[false]]: move failed | | [[Boolean]] - [[true]]: move succeeded, [[false]]: move failed | ||
|x1= <code><nowiki>[</nowiki>[[player]], "SpawnMarker1"] [[call]] [[BIS_fnc_moveToRespawnPosition]];</code> | |x1= <code><nowiki>[</nowiki>[[player]], "SpawnMarker1"] [[call]] [[BIS_fnc_moveToRespawnPosition]];</code> | ||
| | | | ||
}} | }} |
Revision as of 23:37, 17 January 2021
Description
- Description:
- Move given unit to given respawn position. Units moved to height >= 30m will start on parachute. Position [0,0,0] is blacklisted. This function must be executed where unit to be moved is local
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- [unit, position, canBeDead] call BIS_fnc_moveToRespawnPosition
- Parameters:
- unit: Object - unit to move
- position: Object, Group, String or Array
- Object or Group - Object or Group to move unit to. Move to the object position or inside an object if the object is a vehicle, or if group or unit is in vehicle and there is an empty seat
- String - Marker to move unit to. Marker size will be used for random placement area and marker direction for unit direction
- Array - Precise PositionAGL to move unit to. [x,y] array will be converted to [x,y,0]
- canBeDead (Optional): Boolean - Whether or not dead are allowed:
- Return Value:
- PARAMETER3
Examples
- Example 1:
[player, "SpawnMarker1"] call BIS_fnc_moveToRespawnPosition;
Additional Information
Notes
-
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