camDestroy: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.00|Game version=
|1.00


|gr1 = Camera Control |GROUP1=
|gr1 = Camera Control




Line 15: Line 15:
| Destroys camera object created with [[camCreate]]. This command doesn't need [[camCommit]].  
| Destroys camera object created with [[camCreate]]. This command doesn't need [[camCommit]].  
<br><br>
<br><br>
{{Important | Destroying camera object does not terminate camera effect automatically, use [[cameraEffect]] prior to deleting the camera (see Example 2)}} |DESCRIPTION=
{{Important | Destroying camera object does not terminate camera effect automatically, use [[cameraEffect]] prior to deleting the camera (see Example 2)}}


| [[camDestroy]] object |SYNTAX=
| [[camDestroy]] object


|p1= object: [[Object]] |PARAMETER1=
|p1= object: [[Object]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= <code>[[camDestroy]] _cam;</code> |EXAMPLE1=
|x1= <code>[[camDestroy]] _cam;</code>
|x2= <code>_cam [[cameraEffect]] ["terminate","back"];
|x2= <code>_cam [[cameraEffect]] ["terminate","back"];
[[camDestroy]] _cam;</code> |EXAMPLE2=
[[camDestroy]] _cam;</code>




| [[camCreate]], [[cameraEffect]] |SEEALSO=
| [[camCreate]], [[cameraEffect]]


}}
}}

Revision as of 00:01, 18 January 2021

Hover & click on the images for description

Description

Description:
Destroys camera object created with camCreate. This command doesn't need camCommit.

Destroying camera object does not terminate camera effect automatically, use cameraEffect prior to deleting the camera (see Example 2)
Groups:
Camera Control

Syntax

Syntax:
camDestroy object
Parameters:
object: Object
Return Value:
Nothing

Examples

Example 1:
camDestroy _cam;
Example 2:
_cam cameraEffect ["terminate","back"]; camDestroy _cam;

Additional Information

See also:
camCreatecameraEffect

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section