actionKeysNames: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
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{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|gr1= Interaction | |gr1= Interaction | ||
| Returns a list of button names assigned to the given user action. You can find the action names in config class ControllerSchemes or [[:Category:Key Actions|user action names]]. | | Returns a list of button names assigned to the given user action. You can find the action names in config class ControllerSchemes or [[:Category:Key Actions|user action names]]. | ||
| '''actionKeysNames''' userAction | | '''actionKeysNames''' userAction | ||
|p1= userAction: [[String]] | |p1= userAction: [[String]] | ||
| [[String]] | | [[String]] | ||
|s2= '''actionKeysNames''' [userAction, maxKeys] | |s2= '''actionKeysNames''' [userAction, maxKeys] | ||
|p21= [userAction, maxKeys]: [[Array]] |PARAMETER21= | |p21= [userAction, maxKeys]: [[Array]] |PARAMETER21= | ||
Line 23: | Line 23: | ||
|p23= maxKeys: [[Number]] - Maximum number of keys to return |PARAMETER23= | |p23= maxKeys: [[Number]] - Maximum number of keys to return |PARAMETER23= | ||
|r2= [[String]] | |r2= [[String]] | ||
|s3= '''actionKeysNames''' [userAction, maxKeys, inputDevicePriority] {{Since|arma3|1.35.127928|y}} | |s3= '''actionKeysNames''' [userAction, maxKeys, inputDevicePriority] {{Since|arma3|1.35.127928|y}} | ||
|p31= [userAction, maxKeys, inputDevicePriority]: [[Array]] |PARAMETER31= | |p31= [userAction, maxKeys, inputDevicePriority]: [[Array]] |PARAMETER31= | ||
Line 44: | Line 44: | ||
* <tt>"Unsorted"</tt> |PARAMETER34= | * <tt>"Unsorted"</tt> |PARAMETER34= | ||
|r3= [[String]] | |r3= [[String]] | ||
|x1= <code>_list = [[actionKeysNames]] "ReloadMagazine"; //"R"</code> | |x1= <code>_list = [[actionKeysNames]] "ReloadMagazine"; //"R"</code> | ||
| [[actionKeys]], [[actionKeysImages]], [[actionKeysNamesArray]], [[actionName]], [[inputAction]] | | [[actionKeys]], [[actionKeysImages]], [[actionKeysNamesArray]], [[actionName]], [[inputAction]] | ||
}} | }} |
Revision as of 00:02, 18 January 2021
Description
- Description:
- Returns a list of button names assigned to the given user action. You can find the action names in config class ControllerSchemes or user action names.
- Groups:
- Interaction
Syntax 1
Syntax 2
- Syntax:
- actionKeysNames [userAction, maxKeys]
- Parameters:
- [userAction, maxKeys]: Array
- UserAction: String
- maxKeys: Number - Maximum number of keys to return
- [userAction, maxKeys, inputDevicePriority]: Array
- UserAction: String
- maxKeys: Number - Maximum number of keys to return
- inputDevicePriority: String - Result sorted by inputDevicePriority with values:
- "Mouse"
- "Keyboard"
- "Stick"
- "Gamepad"
- "Tracker"
- "Combo" (mouse and keyboard combinations)
- "Controler"sic (any controller other than mouse or keyboard)
- "Unsorted"
- Return Value:
- String
Syntax 3
- Syntax:
- actionKeysNames [userAction, maxKeys, inputDevicePriority] Template:Since
- Return Value:
- String
Examples
- Example 1:
_list = actionKeysNames "ReloadMagazine"; //"R"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 20:14, 20 January 2010 (CET)
- kju
- The return type is a stacked string. A string inside a string. To compare use first single and inside double quotes:
if ((actionKeysNames "User1") == '"W"') then ...
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Interaction
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands