animateBay: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.70 | |1.70 | ||
|eff= local |Multiplayer Effects= | |eff= local |Multiplayer Effects= | ||
|arg= global |Multiplayer Arguments= | |arg= global |Multiplayer Arguments= | ||
|gr1= Animations | |gr1= Animations | ||
|gr2= Vehicle Loadouts | |gr2= Vehicle Loadouts | ||
|Force animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state <nowiki>=</nowiki>1. | |Force animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state <nowiki>=</nowiki>1. | ||
<br><br>{{Informative | While there is no getter to read the animation phase of the given bay, [[animationPhase]] command can be used with the individual bay door name from [[animationNames]] as a workaround. For example for UCAV Sentinel <tt>ucav [[animateBay]] [1, 1]</tt> could be checked with <tt>ucav [[animationPhase]] "weapons_bay_l_1"</tt> or <tt>ucav [[animationPhase]] "weapons_bay_l_2"</tt>}} | <br><br>{{Informative | While there is no getter to read the animation phase of the given bay, [[animationPhase]] command can be used with the individual bay door name from [[animationNames]] as a workaround. For example for UCAV Sentinel <tt>ucav [[animateBay]] [1, 1]</tt> could be checked with <tt>ucav [[animationPhase]] "weapons_bay_l_1"</tt> or <tt>ucav [[animationPhase]] "weapons_bay_l_2"</tt>}} | ||
| vehicle '''animateBay''' [bay, animphase, instant] | | vehicle '''animateBay''' [bay, animphase, instant] | ||
|p1= vehicle: [[Object]] | |p1= vehicle: [[Object]] | ||
|p2= [bay, animphase, instant] : [[Array]] | |p2= [bay, animphase, instant] : [[Array]] | ||
|p3= bay: [[Number]] - bay index (index starts from 1 and different from pylon index) | |p3= bay: [[Number]] - bay index (index starts from 1 and different from pylon index) | ||
|p4= animphase: [[Number]] - animation phase (0...1) | |p4= animphase: [[Number]] - animation phase (0...1) | ||
|p5= instant (Optional): [[Boolean]] - animate immediately | |p5= instant (Optional): [[Boolean]] - animate immediately | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[vehicle]] [[player]] [[animateBay]] [1, 0.5];</code> | |x1= <code>[[vehicle]] [[player]] [[animateBay]] [1, 0.5];</code> | ||
|x2= <code>[[vehicle]] [[player]] [[animateBay]] [1, 1, [[true]]];</code> | |x2= <code>[[vehicle]] [[player]] [[animateBay]] [1, 1, [[true]]];</code> | ||
| [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[setPylonsPriority]],[[setPylonLoadout]] | | [[Arma 3 Vehicle Loadouts]],[[getCompatiblePylonMagazines]],[[getPylonMagazines]],[[setAmmoOnPylon]],[[ammoOnPylon]],[[animatePylon]],[[setPylonsPriority]],[[setPylonLoadout]] | ||
}} | }} |
Revision as of 00:02, 18 January 2021
Description
- Description:
- Force animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state =1.
- Groups:
- AnimationsVehicle Loadouts
Syntax
- Syntax:
- vehicle animateBay [bay, animphase, instant]
- Parameters:
- vehicle: Object
- [bay, animphase, instant] : Array
- bay: Number - bay index (index starts from 1 and different from pylon index)
- animphase: Number - animation phase (0...1)
- instant (Optional): Boolean - animate immediately
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player animateBay [1, 0.5];
- Example 2:
vehicle player animateBay [1, 1, true];
Additional Information
- See also:
- Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonsetPylonsPrioritysetPylonLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note