allMapMarkers: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|0.50 | |0.50 | ||
|gr1 = Markers | |gr1 = Markers | ||
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* <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]]) | * <ChannelID> - id of the chat channel on which marker was placed (see [[currentChannel]]) | ||
For custom waypoint position (LShift+LMB) see [[customWaypointPosition]] | For custom waypoint position (LShift+LMB) see [[customWaypointPosition]] | ||
| [[Array]] of [[String]]s | | '''allMapMarkers''' | ||
| [[Array]] of [[String]]s | |||
|x1= <code>_markers = [[allMapMarkers]];</code> | |x1= <code>_markers = [[allMapMarkers]];</code> | ||
returns: ["marker1","_USER_DEFINED #2/0"] | returns: ["marker1","_USER_DEFINED #2/0"] | ||
|x2= <code>{ | |x2= <code>{ | ||
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[[deleteMarker]] _x; | [[deleteMarker]] _x; | ||
} | } | ||
} [[forEach]] [[allMapMarkers]];</code> | } [[forEach]] [[allMapMarkers]];</code> | ||
|x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] { | |x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] { | ||
[[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name"); | [[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name"); | ||
}; | }; | ||
</code> | </code> | ||
| [[createMarker]], [[deleteMarker]], [[customWaypointPosition]] | | [[createMarker]], [[deleteMarker]], [[customWaypointPosition]] | ||
| |MPBEHAVIOUR= | | |MPBEHAVIOUR= |
Revision as of 00:03, 18 January 2021
Description
- Description:
- Returns all markers in map including user placed markers (_USER_DEFINED #).
Since Arma 3 v1.57.134377 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID> where:- <PlayerID> - unique network id of the player in String format, also available as String in the 6th param in "PlayerConnected" and "PlayerDisconnected" EHs
- <MarkerID> - a marker counter id
- <ChannelID> - id of the chat channel on which marker was placed (see currentChannel)
- Groups:
- Markers
Syntax
Examples
- Example 1:
_markers = allMapMarkers;
returns: ["marker1","_USER_DEFINED #2/0"]- Example 2:
{ private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;
- Example 3:
if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on March 17, 2014
- Waffle SS.
- A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
- Posted on March 17, 2014
- Killzone_Kid
- To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.