camPreloaded: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|gr1 = Camera Control | |gr1 = Camera Control | ||
| Checks whether the camera has finished preloading. | | Checks whether the camera has finished preloading. | ||
| [[Boolean]] <nowiki>=</nowiki> '''camPreloaded''' camera | | [[Boolean]] <nowiki>=</nowiki> '''camPreloaded''' camera | ||
|p1= camera: [[Object]] | |p1= camera: [[Object]] | ||
| [[Boolean]] | | [[Boolean]] | ||
|x1= <code> '''?(camPreloaded''' _camera) : exit </code> | |x1= <code> '''?(camPreloaded''' _camera) : exit </code> | ||
| [[cameraEffect]], [[camCreate]], [[camCommit]] | | [[cameraEffect]], [[camCreate]], [[camCommit]] | ||
}} | }} |
Revision as of 00:04, 18 January 2021
Description
- Description:
- Checks whether the camera has finished preloading.
- Groups:
- Camera Control
Syntax
Examples
- Example 1:
?(camPreloaded _camera) : exit
Additional Information
- See also:
- cameraEffectcamCreatecamCommit
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note