commandStop: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
||
Line 1: | Line 1: | ||
{{Command | {{Command | ||
| ofp | | ofp | ||
|1.00 | |1.00 | ||
|gr1= Groups | |gr1= Groups | ||
|arg= global | |arg= global | ||
|eff= global | |eff= global | ||
| Order the given unit(s) to stop (via the radio). <br>A stop command will never finish, the unit will never be ready. | | Order the given unit(s) to stop (via the radio). <br>A stop command will never finish, the unit will never be ready. | ||
| '''commandStop''' unitName | | '''commandStop''' unitName | ||
|p1= unitName: [[Object]] or [[Array]] of [[Object]]s | |p1= unitName: [[Object]] or [[Array]] of [[Object]]s | ||
| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[commandStop]] _soldier1;</code> | |x1= <code>[[commandStop]] _soldier1;</code> | ||
|x2= <code>[[commandStop]] [_soldier1, _soldier2];</code> | |x2= <code>[[commandStop]] [_soldier1, _soldier2];</code> | ||
|x3= <code>[[commandStop]] ([[units]] [[player]]);</code> | |x3= <code>[[commandStop]] ([[units]] [[player]]);</code> | ||
| [[doStop]], [[stopped]], [[stop]] | | [[doStop]], [[stopped]], [[stop]] | ||
}} | }} |
Revision as of 00:10, 18 January 2021
Description
- Description:
- Order the given unit(s) to stop (via the radio).
A stop command will never finish, the unit will never be ready. - Groups:
- Groups
Syntax
Examples
- Example 1:
commandStop _soldier1;
- Example 2:
commandStop [_soldier1, _soldier2];
- Example 3:
commandStop (units player);
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
- In ArmA 1.14, this command will not stop a unit that has been given a move order by means of selecting the unit, then clicking on the in game map (or ground).
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Groups
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands