getPosVisual: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3
|1.32|Game version=
|1.32
|arg= global|Multiplayer Arguments=
|arg= global


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation
|gr2= Render Time Scope |GROUP2=
|gr2= Render Time Scope


| Returns an object's rendered [[Position|3D position]] (z value above sea when over sea, or above ground when over land) in render time scope. Alias of [[visiblePosition]]. |DESCRIPTION=
| Returns an object's rendered [[Position|3D position]] (z value above sea when over sea, or above ground when over land) in render time scope. Alias of [[visiblePosition]].


|'''getPosVisual''' object |SYNTAX=
|'''getPosVisual''' object




|p1= object: [[Object]]: - name of the object |PARAMETER1=
|p1= object: [[Object]]: - name of the object


| [[Array]] - format [[PositionAGLS]] |RETURNVALUE=
| [[Array]] - format [[PositionAGLS]]


    
    
|x1= <code>_playerRenderedPos = [[getPosVisual]] [[player]];</code> |EXAMPLE1=
|x1= <code>_playerRenderedPos = [[getPosVisual]] [[player]];</code>


| [[getPosASLVisual]], [[getPosATLVisual]], [[visiblePositionASL]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]] |SEEALSO=
| [[getPosASLVisual]], [[getPosATLVisual]], [[visiblePositionASL]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]]


}}
}}

Revision as of 00:41, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns an object's rendered 3D position (z value above sea when over sea, or above ground when over land) in render time scope. Alias of visiblePosition.
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
getPosVisual object
Parameters:
object: Object: - name of the object
Return Value:
Array - format PositionAGLS

Examples

Example 1:
_playerRenderedPos = getPosVisual player;

Additional Information

See also:
getPosASLVisualgetPosATLVisualvisiblePositionASLvisiblePositionpositiongetPosgetPosATLgetPosASLgetPosASLW

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section