getPosVisual: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma3 | | arma3 | ||
|1.32 | |1.32 | ||
|arg= global | |arg= global | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|gr2= Render Time Scope | |gr2= Render Time Scope | ||
| Returns an object's rendered [[Position|3D position]] (z value above sea when over sea, or above ground when over land) in render time scope. Alias of [[visiblePosition]]. | | Returns an object's rendered [[Position|3D position]] (z value above sea when over sea, or above ground when over land) in render time scope. Alias of [[visiblePosition]]. | ||
|'''getPosVisual''' object | |'''getPosVisual''' object | ||
|p1= object: [[Object]]: - name of the object | |p1= object: [[Object]]: - name of the object | ||
| [[Array]] - format [[PositionAGLS]] | | [[Array]] - format [[PositionAGLS]] | ||
|x1= <code>_playerRenderedPos = [[getPosVisual]] [[player]];</code> | |x1= <code>_playerRenderedPos = [[getPosVisual]] [[player]];</code> | ||
| [[getPosASLVisual]], [[getPosATLVisual]], [[visiblePositionASL]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]] | | [[getPosASLVisual]], [[getPosATLVisual]], [[visiblePositionASL]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]] | ||
}} | }} |
Revision as of 00:41, 18 January 2021
Description
- Description:
- Returns an object's rendered 3D position (z value above sea when over sea, or above ground when over land) in render time scope. Alias of visiblePosition.
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- getPosVisual object
- Parameters:
- object: Object: - name of the object
- Return Value:
- Array - format PositionAGLS
Examples
- Example 1:
_playerRenderedPos = getPosVisual player;
Additional Information
- See also:
- getPosASLVisualgetPosATLVisualvisiblePositionASLvisiblePositionpositiongetPosgetPosATLgetPosASLgetPosASLW
Notes
-
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