humidity: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|0.50|Game version=
|0.50


|gr1= Environment |GROUP1=
|gr1= Environment


| Returns the current humidity value. 0 is no humidity and 1 is 100% humidity. Humidity value quickly changes from 0 to 1 when rain starts, then slowly changes from 1 to 0 when rain stops. |DESCRIPTION=
| Returns the current humidity value. 0 is no humidity and 1 is 100% humidity. Humidity value quickly changes from 0 to 1 when rain starts, then slowly changes from 1 to 0 when rain stops.


| '''humidity''' |SYNTAX=
| '''humidity'''


| [[Number]] |RETURNVALUE=
| [[Number]]




|x1= <code>currentHumidity = [[humidity]];
|x1= <code>currentHumidity = [[humidity]];
</code>|EXAMPLE1=
</code>


|x2= <code>[[skipTime]] -24;
|x2= <code>[[skipTime]] -24;
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[[hintSilent]] [[str]] [<nowiki/>[[round]] ([[rain]] * 10) / 10, [[round]] ([[humidity]] * 10) / 10];
[[hintSilent]] [[str]] [<nowiki/>[[round]] ([[rain]] * 10) / 10, [[round]] ([[humidity]] * 10) / 10];
};
};
</code>|EXAMPLE2=
</code>




| [[simulSetHumidity]], [[setOvercast]], [[setRain]], [[rain]], [[overcast]], [[fog]], [[wind]], [[waves]] |SEEALSO=
| [[simulSetHumidity]], [[setOvercast]], [[setRain]], [[rain]], [[overcast]], [[fog]], [[wind]], [[waves]]


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 00:42, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns the current humidity value. 0 is no humidity and 1 is 100% humidity. Humidity value quickly changes from 0 to 1 when rain starts, then slowly changes from 1 to 0 when rain stops.
Groups:
Environment

Syntax

Syntax:
humidity
Return Value:
Number

Examples

Example 1:
currentHumidity = humidity;
Example 2:
skipTime -24; 86400 setOvercast 1; skipTime 24; [] spawn { 10 setRain 1; sleep 10; 10 setRain 0; }; onEachFrame { hintSilent str [round (rain * 10) / 10, round (humidity * 10) / 10]; };

Additional Information

See also:
simulSetHumiditysetOvercastsetRainrainovercastfogwindwaves

Notes

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Notes

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