preloadCamera: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "") |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...) |
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{{Command | {{Command | ||
| arma1 | | arma1 | ||
|1.00 | |1.00 | ||
|gr1 = Camera Control | |gr1 = Camera Control | ||
| Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved. | | Preload all textures and models around given [[Position]] to avoid visual artifacts after camera is moved. | ||
Line 11: | Line 11: | ||
Should be used before any abrupt camera change/cut. | Should be used before any abrupt camera change/cut. | ||
Returns true once all data is ready. See [[camPreload]] for alternative, more flexible camera preloading. | Returns true once all data is ready. See [[camPreload]] for alternative, more flexible camera preloading. | ||
| '''preloadCamera''' position | | '''preloadCamera''' position | ||
|p1= position: [[Array]] - format [[Position]] | |p1= position: [[Array]] - format [[Position]] | ||
| [[Boolean]] | | [[Boolean]] | ||
|x1= <code>[[waitUntil]] {[[preloadCamera]] [[markerPos]] "cam_location_2"};</code> | |x1= <code>[[waitUntil]] {[[preloadCamera]] [[markerPos]] "cam_location_2"};</code> | ||
| [[camPreload]],[[camPreloaded]] | | [[camPreload]],[[camPreloaded]] | ||
}} | }} |
Revision as of 01:18, 18 January 2021
Description
- Description:
- Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
- Groups:
- Camera Control
Syntax
Examples
- Example 1:
waitUntil {preloadCamera markerPos "cam_location_2"};
Additional Information
- See also:
- camPreloadcamPreloaded
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Bottom Section
Categories:
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Command Group: Camera Control
- Operation Flashpoint: Elite: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands