BIS fnc attachToRelative: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...) |
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects( \("local" or "gl...) |
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|gr1 = Object Manipulation | |gr1 = Object Manipulation | ||
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
| Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2 | | Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2 | ||
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| [[BIS_fnc_weaponDirectionRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[attachTo]] | | [[BIS_fnc_weaponDirectionRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[attachTo]] | ||
| | | | ||
}} | }} | ||
Revision as of 03:17, 18 January 2021
Description
- Description:
- Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object1, object2, visual] call BIS_fnc_attachToRelative
- Parameters:
- object1: Object
- object2: Object
- visual (Optional): Boolean - if true - render scope is used, false - simulation scope. Default: true
- Return Value:
- Nothing
Examples
- Example 1:
[tank, car] call BIS_fnc_attachToRelative;
Additional Information
Notes
-
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