Exception handling: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Fred Gandt moved page ArmA: Exception Handling to Exception handling without leaving a redirect: Elimination of "ArmA" prefix)
m (Text replacement - "wasn't" to "was not")
Line 16: Line 16:
     //block, that processes an exception
     //block, that processes an exception
     if (_exception == "no name") then {
     if (_exception == "no name") then {
         echo "Name wasn't entred"
         echo "Name was not entred"
         TitleText ["And the name isn't", "PLAIN DOWN"]
         TitleText ["And the name isn't", "PLAIN DOWN"]
     }
     }

Revision as of 09:15, 18 January 2021

In Armed Assault exception handling is an implemented system of special scripting commands (try, catch and throw), which allows your scripts to create and to react to exceptions.

Standard construction is:

try {
    //block, that can throw exception
    if (_name == "") then {
        throw "no name"
    } else {
        TitleText [format["Good morning, Captain %1.", _name], "PLAIN DOWN"]
        ~1
        TitleText [_name, "PLAIN DOWN"]
    }
}
catch { //block, that processes an exception if (_exception == "no name") then { echo "Name was not entred" TitleText ["And the name isn't", "PLAIN DOWN"] } };

Note: ArmA scripting commands do not create an exception by themselves if they encounter an illegal situation (i.e. you can't use the here described exception handling for error trapping.)

The following would therefore not create a catchable exception: try {a=1/0;} catch {hint "illegal operation";};