worldToScreen: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...) |
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{{Command | {{Command | ||
| arma2 | | arma2 | ||
|1.00 | |1.00 | ||
|gr1= Positions | |gr1= Positions | ||
| Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned. | | Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned. | ||
| [[worldToScreen]] position | | [[worldToScreen]] position | ||
|p1= position: [[Array]] - World position 2D [x,y] or [[PositionAGL]] | |p1= position: [[Array]] - World position 2D [x,y] or [[PositionAGL]] | ||
| [[Array]] - Screen position [x,y] (see [[SafeZone]] for more info) - [] if not on-screen | | [[Array]] - Screen position [x,y] (see [[SafeZone]] for more info) - [] if not on-screen | ||
|x1= <code>_screenPos = [[worldToScreen]] [[getPos]] soldier1;</code> | |x1= <code>_screenPos = [[worldToScreen]] [[getPos]] soldier1;</code> | ||
|x2= <code>_screenPos = [[worldToScreen]] ([[player]] [[modelToWorld]] [0,10,0]);</code> | |x2= <code>_screenPos = [[worldToScreen]] ([[player]] [[modelToWorld]] [0,10,0]);</code> | ||
| [[screenToWorld]], [[SafeZone]] | | [[screenToWorld]], [[SafeZone]] | ||
}} | }} | ||
Revision as of 11:40, 18 January 2021
Description
- Description:
- Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
- Groups:
- Positions
Syntax
- Syntax:
- worldToScreen position
- Parameters:
- position: Array - World position 2D [x,y] or PositionAGL
- Return Value:
- Array - Screen position [x,y] (see SafeZone for more info) - [] if not on-screen
Examples
- Example 1:
_screenPos = worldToScreen getPos soldier1;
- Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);
Additional Information
- See also:
- screenToWorldSafeZone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on august 19th, 2012 - 19:19 (GMT+1)
- Lou Montana
- please take safezones in consideration: the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered