velocityModelSpace: Difference between revisions

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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|0.50|Game version=
|0.50


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| Returns the velocity (speed vector) of the vehicle as an array with format [x, y, z]. Vector is in model space. |DESCRIPTION=
| Returns the velocity (speed vector) of the vehicle as an array with format [x, y, z]. Vector is in model space.


| '''velocityModelSpace''' vehicle |SYNTAX=
| '''velocityModelSpace''' vehicle


|p1= vehicle: [[Object]] |PARAMETER1=
|p1= vehicle: [[Object]]


| [[Array]] |RETURNVALUE=
| [[Array]]




|x1= <code>[[velocityModelSpace]] _chopper;
|x1= <code>[[velocityModelSpace]] _chopper;
[[comment]] "Returns [X (left(-) right(+)), Y (backward(-) forward(+)), Z (down(-) up(+))]";
[[comment]] "Returns [X (left(-) right(+)), Y (backward(-) forward(+)), Z (down(-) up(+))]";
</code>|EXAMPLE1=
</code>




| [[setVelocityModelSpace]], [[velocity]], [[speed]], [[setVelocity]], [[setVelocityTransformation]] |SEEALSO=
| [[setVelocityModelSpace]], [[velocity]], [[speed]], [[setVelocity]], [[setVelocityTransformation]]


| |MPBEHAVIOUR=
|
}}
}}



Revision as of 11:43, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns the velocity (speed vector) of the vehicle as an array with format [x, y, z]. Vector is in model space.
Groups:
Object Manipulation

Syntax

Syntax:
velocityModelSpace vehicle
Parameters:
vehicle: Object
Return Value:
Array

Examples

Example 1:
velocityModelSpace _chopper; comment "Returns [X (left(-) right(+)), Y (backward(-) forward(+)), Z (down(-) up(+))]";

Additional Information

See also:
setVelocityModelSpacevelocityspeedsetVelocitysetVelocityTransformation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 11, 2014 - 02:55 (UTC)
Pierre MGI
This function is useful for helicopters as it returns Z vector like an indicator of thrust/load ratio. More or less climb (+) or descent (-) tendency but: As X,Y,Z vectors are relative to vehicle attitude, this function doesn't return a climb or descend rate (as the attitude of the vehicle can be far from horizontal). You can get negative Z vector, in jets, while climbing fast, peeling off in the sky! More or less, you can use as a Z accelerometer factor but invert the sign: +G acceleration (negative vector below the jet) is -Z here. If not "physically" correct, the behavior is sufficient enough for Arma flight model.
Posted on June 21, 2015 - 02:36 (UTC)
K.J.
Previous note is physically incorrect. Velocity can not be used to give information about Thrust/Load ratio or G-Forces/acceleration. To get acceleration you have to create the derivative of velocity after time dv/dt -> the difference of velocity between 2 timesteps divided by the time that passed between the 2 steps.