setAnimSpeedCoef: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|MP[Aa]rg|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects...)
m (Text replacement - " <h3 style="display:none">Notes</h3>" to "")
Line 32: Line 32:
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->

Revision as of 13:47, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets a coefficient for animation speed (0.5 will play animations half the speed, 2 twice the speed).
Doesn't affect upper body animations (reloading, etc.)
Groups:
AnimationsStamina System

Syntax

Syntax:
unit setAnimSpeedCoef coef
Parameters:
unit: Object
coef: Number
Return Value:
Nothing

Examples

Example 1:
player setAnimSpeedCoef 0.75;

Additional Information

See also:
Arma 3 StaminagetAnimSpeedCoefsetAccTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section

Posted on November 14, 2016 - 03:30
Demellion
Increasing animation speed of a unit also increases its run/walk speed (thanks to Killzone Kid)
Posted on November 27, 2016 - 02:02
Demellion
Setting negative values with this makes animations act in reverse or make you stuck sliding in unknown directions.
Posted on November 7, 2018 - 08:39 (UTC)
DrSova
Didn't work on animals (A3 1.84.144923)
Posted on November 14, 2019 - 14:09 (UTC)
nomisum
Must be executed on all clients to work properly in MP (otherwise only movement speed is adjusted, not animation itself)