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Revision as of 15:33, 18 January 2021
Description
- Description:
- Plays given sound in 2D
- Groups:
- Sounds
Syntax 1
- Syntax:
- from say2D sound
- Parameters:
- from: Object - origin of the sound
- sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
- Return Value:
- Nothing
Syntax 2
- Syntax:
- from say2D [sound, maxTitlesDistance, speed]
- Parameters:
- from: Object - origin of the sound
- [sound, maxTitlesDistance, speed]: Array
- sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
- maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
- speed (Optional): Number - pitch of the sound. Default: 1.
- Return Value:
- Nothing
Syntax 3
- Syntax:
- [from, to] say2D sound
- Parameters:
- [from, to]: Array
- from: Object - origin of the sound
- to: Object - target
- sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
- Return Value:
- Nothing
Syntax 4
- Syntax:
- [from, to] say2D [sound, maxTitlesDistance, speed]
- Parameters:
- [from, to]: Array
- from: Object - origin of the sound
- to: Object - target
- [sound, maxTitlesDistance, speed]: Array
- sound: String - classname of the sound to be played. Defined in CfgSounds including Description.ext
- maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
- speed (Optional): Number - pitch of the sound. Default: 1.
- Return Value:
- Nothing
Examples
Additional Information
- See also:
- saysay3DplaySoundcreateSoundSource
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note