worldToScreen: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style='display:none'>Notes</h3>" to "")
m (Text replacement - "<h3 style='display:none'>Bottom Section</h3>" to "")
Line 32: Line 32:
</dl>
</dl>


<h3 style='display:none'>Bottom Section</h3>
 
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 15:49, 18 January 2021

Hover & click on the images for description

Description

Description:
Converts position in world space into screen (UI) space. If a specified position is not within the current screen view, an empty array is returned.
Groups:
Positions

Syntax

Syntax:
worldToScreen position
Parameters:
position: Array - World position 2D [x,y] or PositionAGL
Return Value:
Array - Screen position [x,y] (see SafeZone for more info) - [] if not on-screen

Examples

Example 1:
_screenPos = worldToScreen getPos soldier1;
Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);

Additional Information

See also:
screenToWorldSafeZone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on august 19th, 2012 - 19:19 (GMT+1)
Lou Montana
please take safezones in consideration: the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered