localNamespace: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...) |
Lou Montana (talk | contribs) m (Text replacement - "(\| * )+\}\}" to "}}") |
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| [[missionNamespace]], [[uiNamespace]], [[parsingNamespace]], [[profileNamespace]], [[currentNamespace]], [[allVariables]] | | [[missionNamespace]], [[uiNamespace]], [[parsingNamespace]], [[profileNamespace]], [[currentNamespace]], [[allVariables]] | ||
}} | }} | ||
Revision as of 15:50, 18 January 2021
Description
- Description:
- Returns local Namespace attached to the mission. Has the same lifetime as missionNamespace but variables cannot be broadcasted out of or into this namespace in multiplayer and will not be serialized when game is saved. UI variables can be safely stored in this namespace. Use allVariables command to save the variables elsewhere if required.
- Groups:
- VariablesMultiplayer
Syntax
- Syntax:
- localNamespace
- Return Value:
- Namespace
Examples
- Example 1:
localNamespace setVariable ["abc", 123]
- Example 2:
with localNamespace do {hint str abc};
Additional Information
Notes
-
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