animateBay: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3>" to "") |
Lou Montana (talk | contribs) m (Text replacement - " {3,}\|" to " |") |
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|gr1= Animations | |gr1= Animations | ||
|gr2= Vehicle Loadouts | |gr2= Vehicle Loadouts | ||
|Force animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state <nowiki>=</nowiki>1. | |Force animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state <nowiki>=</nowiki>1. | ||
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| [[Nothing]] | | [[Nothing]] | ||
|x1= <code>[[vehicle]] [[player]] [[animateBay]] [1, 0.5];</code> | |x1= <code>[[vehicle]] [[player]] [[animateBay]] [1, 0.5];</code> |
Revision as of 17:04, 18 January 2021
Description
- Description:
- Force animation of bay to given state, -1 for reset to engine handling, can cause weapon inoperative, because weapon is released when bay state =1.
- Groups:
- AnimationsVehicle Loadouts
Syntax
- Syntax:
- vehicle animateBay [bay, animphase, instant]
- Parameters:
- vehicle: Object
- [bay, animphase, instant] : Array
- bay: Number - bay index (index starts from 1 and different from pylon index)
- animphase: Number - animation phase (0...1)
- instant (Optional): Boolean - animate immediately
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player animateBay [1, 0.5];
- Example 2:
vehicle player animateBay [1, 1, true];
Additional Information
- See also:
- Arma 3 Vehicle LoadoutsgetCompatiblePylonMagazinesgetPylonMagazinessetAmmoOnPylonammoOnPylonanimatePylonsetPylonsPrioritysetPylonLoadout
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note