removeAllWeapons: Difference between revisions

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for example. Doesn't quite work with vehicles. If you need to remove all weapons from a vehicle, remove each weapon individually:
for example. Doesn't quite work with vehicles. If you need to remove all weapons from a vehicle, remove each weapon individually:
<tt>{tank [[removeWeapon]] _x} [[forEach]] [[weapons]] tank;</tt>
<tt>{tank [[removeWeapon]] _x} [[forEach]] [[weapons]] tank;</tt>


| '''removeAllWeapons''' unitName
| '''removeAllWeapons''' unitName

Revision as of 18:00, 18 January 2021

Hover & click on the images for description

Description

Description:
Removes all weapons and magazines from the given unit. Does not remove map, compass, radio. You can use unitname removeWeapon "itemMap"; for example. Doesn't quite work with vehicles. If you need to remove all weapons from a vehicle, remove each weapon individually: {tank removeWeapon _x} forEach weapons tank;
Groups:
Unit Inventory

Syntax

Syntax:
removeAllWeapons unitName
Parameters:
unitName: Object
Return Value:
Nothing

Examples

Example 1:
removeAllWeapons player;

Additional Information

See also:
removeWeaponsetVehicleAmmoclearWeaponCargoclearMagazineCargoremoveAllItemsremoveBackpack

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note