BIS fnc diagAnim: Difference between revisions
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*'''animDone''' - When animation chain that was started by action is finished (only to debug.log) | *'''animDone''' - When animation chain that was started by action is finished (only to debug.log) | ||
*'''animStateChanged''' - Each animation state changes(debug.log + globalchat). | *'''animStateChanged''' - Each animation state changes(debug.log + globalchat). | ||
| [target] call [[BIS_fnc_diagAnim]] | | [target] call [[BIS_fnc_diagAnim]] |
Revision as of 22:39, 18 January 2021
Description
- Description:
- Displays or logs animation states:
- animChanged - When action is performed (only to debug.log)
- animDone - When animation chain that was started by action is finished (only to debug.log)
- animStateChanged - Each animation state changes(debug.log + globalchat).
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- [target] call BIS_fnc_diagAnim
- Parameters:
- target: Object - (Optional, default player) - The unit whose animation should be logged "
- Return Value:
- Nothing
Examples
- Example 1:
call BIS_fnc_diagAnim;
Additional Information
- See also:
- Diag functions
Notes
-
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