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Revision as of 21:44, 22 January 2021
Description
- Description:
- Returns true only if both conditions are true. In case of the alternative syntax, lazy evaluation is used (if left operand is false, evaluation of the right side is skipped completely).
- Multiplayer:
- no special considerations
- Groups:
- VariablesMath
Syntax
- Syntax:
- Boolean = a and b
- Parameters:
- a: Boolean - Test condition or variable that returns Boolean.
- b: Boolean - Test condition or variable that returns Boolean.
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- Boolean = a and b (Only available since Arma 2:OA v1.62.)
- Parameters:
- a: Boolean - Test condition or variable that returns Boolean.
- b: Code - Code that returns Boolean. It is not evaluated if a returns as false.
- Return Value:
- Boolean
Examples
- Example 1:
if ((alive player) and (_enemycount == 0)) then {hint "you win !"}
- Example 2:
if ((count _array > 0) and {(_array select 0) == player}) then {hint "It works! Without lazy evaluation it would throw an error if array was empty."}
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 12, 2015 - 10:45 (UTC)
- IT07
-
Just like the "or" command, the "and" command allows several conditions to be checked. Example:
if(alive player and speed player > 0 and _someOtherVar) then { hint"All three condtions are true" };
The example above will check if the player is alive and if the player is moving and checks if _someOtherVar is true.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Variables
- Command Group: Math
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands