BIS fnc mapAnimAdd: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...) |
Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
||
Line 1: | Line 1: | ||
{{ | {{RV|type=function | ||
| arma3 | | arma3 |
Revision as of 11:10, 23 January 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Map and Markers
Syntax
- Syntax:
- Syntax needed
- Parameters:
- duration: Number - (Optional, default 1.0) the animation duration in seconds
- toZoom: Number - (Optional, default 0.05) the zoom at the end of the animation, ranging from 0.01 (max. zoom) to 1 (zoomed out)
- toPosition: Position - (Optional, default [0, 0, 0]) the position vector
- interpModeZoom: Number - (Optional, default 12) the interpolation mode for the zoom
- interpModePosition: Number - (Optional, default 12) the interpolation mode for the position
- fromZoom: Number - (Optional, default current map zoom) the zoom at the begnning of the animation, ranging from 0.01 (max. zoom) to 1 (zoomed out)
- fromPosition: Position - (Optional, default current map position) the position vector to start the animation from
- Return Value:
- Return value needed
Examples
- Example 1:
openMap true; // The function won't work if the map is not open [2.0, 0.05, getPos player] call BIS_fnc_mapAnimAdd;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note