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Revision as of 22:29, 23 January 2021
Description
- Description:
- Description needed
- Groups:
- Unit Identity
Syntax
- Syntax:
- Syntax needed
- Parameters:
- person: Object - unit to which the identity will be applied
- identity: String - name of the subclass in CfgIdentities
- Return Value:
- Return value needed
Examples
- Example 1:
_soldier1 setIdentity "MyLittleSoldier";
- Example 2:
- Clone factory in MP:
for "_i" from 1 to 10 do { _bob = group player createUnit [typeOf player, position player, [], 0, "none"]; [_bob, "MyLittleSoldier"] remoteExec ["setIdentity", 0, _bob]; };
Additional Information
- See also:
- See also needed
Notes
-
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