BIS fnc moduleDamage: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{EffArg|cmd|arg|loc}}" to "{{Icon|localArgument|32}}") |
Lou Montana (talk | contribs) m (Text replacement - "{{EffArg|cmd|arg|glob}}" to "{{Icon|globalArgument|32}}") |
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Line 9: | Line 9: | ||
| Damage given vehicles. | | Damage given vehicles. | ||
{{Informative|Regarding locality: if a hitpoint is defined,<br>{{Icon|localArgument|32}} [[setHitPointDamage]] is used. Else,<br> | {{Informative|Regarding locality: if a hitpoint is defined,<br>{{Icon|localArgument|32}} [[setHitPointDamage]] is used. Else,<br> | ||
{{ | {{Icon|globalArgument|32}} [[setDamage]] is used.}} | ||
| [logic, vehicles, isActivated] call [[BIS_fnc_moduleDamage]] | | [logic, vehicles, isActivated] call [[BIS_fnc_moduleDamage]] |
Revision as of 23:30, 25 January 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Modules
Syntax
- Syntax:
- Syntax needed
- Parameters:
- logic: Object - the logic. Possible setVariable parameter:
- "value": Number - (Optional, default 0) wanted damage, in range 0..1
- "bodypart": String - (Optional, default "0") setHitPointDamage hitpoint name
- vehicles: Array of Objects - list of vehicles
- isActivated: Boolean - (Optional, default true) if true, the fuel is set
- Return Value:
- Return value needed
Examples
- Example 1:
[myLogic, vehicle player, true] call BIS_fnc_moduleDamage;
Additional Information
- See also:
- See also needed
Notes
-
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