BIS fnc moduleDamage: Difference between revisions

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m (Text replacement - "{{EffArg|cmd|arg|loc}}" to "{{Icon|localArgument|32}}")
m (Text replacement - "{{EffArg|cmd|arg|glob}}" to "{{Icon|globalArgument|32}}")
Line 9: Line 9:
| Damage given vehicles.
| Damage given vehicles.
{{Informative|Regarding locality: if a hitpoint is defined,<br>{{Icon|localArgument|32}} [[setHitPointDamage]] is used. Else,<br>
{{Informative|Regarding locality: if a hitpoint is defined,<br>{{Icon|localArgument|32}} [[setHitPointDamage]] is used. Else,<br>
{{EffArg|cmd|arg|glob}} [[setDamage]] is used.}}
{{Icon|globalArgument|32}} [[setDamage]] is used.}}


| [logic, vehicles, isActivated] call [[BIS_fnc_moduleDamage]]
| [logic, vehicles, isActivated] call [[BIS_fnc_moduleDamage]]

Revision as of 23:30, 25 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Modules

Syntax

Syntax:
Syntax needed
Parameters:
logic: Object - the logic. Possible setVariable parameter:
  • "value": Number - (Optional, default 0) wanted damage, in range 0..1
  • "bodypart": String - (Optional, default "0") setHitPointDamage hitpoint name
vehicles: Array of Objects - list of vehicles
isActivated: Boolean - (Optional, default true) if true, the fuel is set
Return Value:
Return value needed

Examples

Example 1:
[myLogic, vehicle player, true] call BIS_fnc_moduleDamage;

Additional Information

See also:
See also needed

Notes

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