BIS fnc exportEditorPreviews: Difference between revisions

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m (Text replacement - "{{Function " to "{{RV|type=function ")
m (Text replacement - "\{\{ *codecomment *\| *\/\/ *([^ ]+) *\}\} " to "{{cc|$1}}")
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| [[Nothing]]
| [[Nothing]]


|x1= <code>{{codecomment|// All objects}}
|x1= <code>{{cc| All objects}}[] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>
[] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>


|x2= <code>{{codecomment|// All characters and vehicles. Capturing delay will be 0.5 seconds}}
|x2= <code>{{cc| All characters and vehicles. Capturing delay will be 0.5 seconds}}[0.5, "vehicles"] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>
[0.5, "vehicles"] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>


|x3= <code>{{codecomment|// BLUFOR characters and vehicles}}
|x3= <code>{{cc| BLUFOR characters and vehicles}}<nowiki>[</nowiki>[[nil]], "vehicles", [<nowiki/>[[west]]]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>
<nowiki>[</nowiki>[[nil]], "vehicles", [<nowiki/>[[west]]]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>


|x4= <code>{{codecomment|// Props in Karts DLC}}
|x4= <code>{{cc| Props in Karts DLC}}<nowiki>[</nowiki>[[nil]], "props", [], ["kart"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>
<nowiki>[</nowiki>[[nil]], "props", [], ["kart"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>


|x5= <code>{{codecomment|// All objects in specified addons}}
|x5= <code>{{cc| All objects in specified addons}}<nowiki>[</nowiki>[[nil]], "all", [], [], ["A3_Armor_F_Slammer", "A3_Air_F_Heli_Heli_Transport_03"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>
<nowiki>[</nowiki>[[nil]], "all", [], [], ["A3_Armor_F_Slammer", "A3_Air_F_Heli_Heli_Transport_03"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>


|x6= <code>{{codecomment|// BLUFOR characters and vehicles in Marksmen DLC}}
|x6= <code>{{cc| BLUFOR characters and vehicles in Marksmen DLC}}<nowiki>[</nowiki>[[nil]], "vehicles", [<nowiki/>[[west]]], ["mark"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>
<nowiki>[</nowiki>[[nil]], "vehicles", [<nowiki/>[[west]]], ["mark"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>


|x7= <code>{{codecomment|// Only the B_Soldier_F}}
|x7= <code>{{cc| Only the B_Soldier_F}}<nowiki>[</nowiki>[[nil]], "all", [], [], [], ["B_Soldier_F"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>
<nowiki>[</nowiki>[[nil]], "all", [], [], [], ["B_Soldier_F"]] [[spawn]] [[BIS_fnc_exportEditorPreviews]];</code>


| [[screenshot]], [[Eden_Editor:_Configuring_Asset_Previews|Configuring Asset Previews]]
| [[screenshot]], [[Eden_Editor:_Configuring_Asset_Previews|Configuring Asset Previews]]

Revision as of 16:31, 29 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Diagnostic

Syntax

Syntax:
Syntax needed
Parameters:
duration: Number - (optional, default 1) duration in seconds for which an objects remains on the screen before its screen is captured
type: String - (Optional, default "all") can be one of:
  • "vehicles" - only characters and vehicles will be used
  • "props" - only props will be used
  • "all" - all objects will be used
sides: Array of Sides - (optional, default all sides) list of sides. Only objects of these sides will be used
mods: Array of String - (Optional, default all mods) list of CfgMods classes. Only objects belonging to these mods will be used
addons: Array of String - (Optional, default all addons) list of CfgPatches classes. Only objects belonging to these addons will be used
classes: Array of String - (Optional, default all classes) list of CfgVehicles classes. Only these objects will be used
Return Value:
Return value needed

Examples

Example 1:
// All objects[] spawn BIS_fnc_exportEditorPreviews;
Example 2:
// All characters and vehicles. Capturing delay will be 0.5 seconds[0.5, "vehicles"] spawn BIS_fnc_exportEditorPreviews;
Example 3:
// BLUFOR characters and vehicles[nil, "vehicles", [west]] spawn BIS_fnc_exportEditorPreviews;
Example 4:
// Props in Karts DLC[nil, "props", [], ["kart"]] spawn BIS_fnc_exportEditorPreviews;
Example 5:
// All objects in specified addons[nil, "all", [], [], ["A3_Armor_F_Slammer", "A3_Air_F_Heli_Heli_Transport_03"]] spawn BIS_fnc_exportEditorPreviews;
Example 6:
// BLUFOR characters and vehicles in Marksmen DLC[nil, "vehicles", [west], ["mark"]] spawn BIS_fnc_exportEditorPreviews;
Example 7:
// Only the B_Soldier_F[nil, "all", [], [], [], ["B_Soldier_F"]] spawn BIS_fnc_exportEditorPreviews;

Additional Information

See also:
See also needed

Notes

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