BIS fnc switchLamp: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{ *codecomment *\| *\/\/ *([^ ]+) *\}\} " to "{{cc|$1}}") |
Lou Montana (talk | contribs) m (Undo revision 224513 by Lou Montana (talk) revert+format) Tag: Undo |
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{{RV|type=function | {{RV|type=function | ||
| | |game1= arma3 | ||
|version1= 1.64 | |||
|arg= global |MParg= Multiplayer Arguments | |arg= global |MParg= Multiplayer Arguments | ||
Line 9: | Line 11: | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Switch streetlamp on/off | |descr= Switch streetlamp on/off. | ||
| [object, state] call [[BIS_fnc_switchLamp]] | |s1= [object, state] call [[BIS_fnc_switchLamp]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|p1= object: [[Object]] - Street Lamp | |p1= object: [[Object]] - Street Lamp | ||
Line 19: | Line 21: | ||
|p2= state: [[Boolean]] - true to turn lamp on, false to turn it off | |p2= state: [[Boolean]] - true to turn lamp on, false to turn it off | ||
|x1= <code>{{cc| | |x1= <code>{{cc|switches all lamps off in a radius of 200m}} | ||
[[private]] _lampsIn200m = [[nearestObjects]] [<nowiki/>[[player]], ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200]; | |||
{ [_x, [[false]]] [[call]] [[BIS_fnc_switchLamp]]; } forEach _lampsIn200m;</code> | { [_x, [[false]]] [[call]] [[BIS_fnc_switchLamp]]; } forEach _lampsIn200m;</code> | ||
|x2= <code>{{cc| | |x2= <code>{{cc|simulates a damaged street light}} | ||
aLamp [[spawn]] { | |||
[[private]] _lamp = [[param]] [0, [[objNull]], [<nowiki/>[[objNull]]]]; | [[private]] _lamp = [[param]] [0, [[objNull]], [<nowiki/>[[objNull]]]]; | ||
[[while]] { [[player]] [[distance]] _lamp < 200; } [[do]] | [[while]] { [[player]] [[distance]] _lamp < 200; } [[do]] | ||
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};</code> | };</code> | ||
| [[switchLight]] | |seealso= [[switchLight]] | ||
}} | }} | ||
Revision as of 16:48, 29 January 2021
Description
- Description:
- Switch streetlamp on/off.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object, state] call BIS_fnc_switchLamp
- Parameters:
- object: Object - Street Lamp
- state: Boolean - true to turn lamp on, false to turn it off
- Return Value:
- Nothing
Examples
- Example 1:
// switches all lamps off in a radius of 200m private _lampsIn200m = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 200]; { [_x, false] call BIS_fnc_switchLamp; } forEach _lampsIn200m;
- Example 2:
// simulates a damaged street light aLamp spawn { private _lamp = param [0, objNull, [objNull]]; while { player distance _lamp < 200; } do { [_lamp, selectRandom [true, false ]] call BIS_fnc_switchLamp; sleep 0.1 + random 0.5; }; };
Additional Information
- See also:
- switchLight
Notes
-
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