BIS fnc sceneGetObjects: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{ *codecomment *\| *\/\/ *([^ ]+) *\}\} " to "{{cc|$1}}") |
Lou Montana (talk | contribs) m (revert + fix) |
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{{RV|type=function | {{RV|type=function | ||
| arma2 | |game1= arma2 | ||
|1.00 | |version1= 1.00 | ||
|gr1= Broken Functions | |gr1= Broken Functions | ||
|gr2 = Scenes | |gr2= Scenes | ||
| {{Warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use! (typo '''line 63''', {{Inline code|[centrum]}} instead of {{Inline code|[_centrum]}} )}} | |descr= {{Warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use! (typo '''line 63''', {{Inline code|[centrum]}} instead of {{Inline code|[_centrum]}} )}} | ||
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard ''via'' [[copyToClipboard]].<br> | This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard ''via'' [[copyToClipboard]].<br> | ||
Result is to format: | Result is to format: | ||
<code>[ | <code>[ | ||
{{cc| 11 elements for one object}} _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, | {{cc|11 elements for one object}} | ||
_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, | |||
_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, | _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, | ||
(…) | (…) | ||
]</code> | ]</code> | ||
{{Important| | {{Important|Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}} | ||
Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}} | |||
| [centre, radius, type] call [[BIS_fnc_sceneGetObjects]] | |s1= [centre, radius, type] call [[BIS_fnc_sceneGetObjects]] | ||
|p1= centre: [[Object]] or [[String]] - object or marker name - '''NOT''' a [[Position]] | |p1= centre: [[Object]] or [[String]] - object or marker name - '''NOT''' a [[Position]] | ||
Line 28: | Line 28: | ||
|p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]]) | |p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]]) | ||
| [[ | |r1= [[Script (Handle)|Script handle]] | ||
|x1= <code><nowiki | |x1= <code>[<nowiki/>[[player]], 20, "Car"] [[call]] [[BIS_fnc_sceneGetObjects]];</code> | ||
| [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]] | |seealso= [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]] | ||
}} | }} | ||
[[Category:{{Name|arma2}}: Functions|{{uc:sceneGetObjects}}]] | [[Category:{{Name|arma2}}: Functions|{{uc:sceneGetObjects}}]] | ||
[[Category:{{Name|arma2oa}}: Functions|{{uc:sceneGetObjects}}]] | [[Category:{{Name|arma2oa}}: Functions|{{uc:sceneGetObjects}}]] | ||
[[Category:{{Name|tkoh}}: Functions|{{uc:sceneGetObjects}}]] | [[Category:{{Name|tkoh}}: Functions|{{uc:sceneGetObjects}}]] | ||
[[Category:{{Name|arma3}}: Functions|{{uc:sceneGetObjects}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:sceneGetObjects}}]] |
Revision as of 21:27, 29 January 2021
Description
- Description:
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Result is to format:[ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, (…) ]
- Execution:
- call
- Groups:
- Broken FunctionsScenes
Syntax
- Syntax:
- [centre, radius, type] call BIS_fnc_sceneGetObjects
- Parameters:
- centre: Object or String - object or marker name - NOT a Position
- radius: Number - (Optional, default 20)
- type: String - (Optional, default "All") - objects type (see nearestObjects)
- Return Value:
- Script handle
Examples
- Example 1:
[player, 20, "Car"] call BIS_fnc_sceneGetObjects;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note