distance: Difference between revisions

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<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on Feb 14, 2007 - 12:00
<dd class="notedate">Posted on Feb 14, 2007 - 12:00</dd>
<dt class="note">[[User:Sudden Death|Sudden Death]]<dd class="note">distance to position3D (array) doesnt work with OFP, only objects
<dt class="note">[[User:Sudden Death|Sudden Death]]<dd class="note">distance to position3D (array) doesnt work with OFP, only objects


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position3D (array) and object works
position3D (array) and object works


<dd class="notedate">Posted on Mar 10, 2010 - 12:00
<dd class="notedate">Posted on Mar 10, 2010 - 12:00</dd>
<dt class="note">[[User:Rommel|Rommel]]<dd class="note">This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
<dt class="note">[[User:Rommel|Rommel]]<dd class="note">This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.


<dd class="notedate">Posted on Aug 03, 2012 - 10:15
<dd class="notedate">Posted on Aug 03, 2012 - 10:15</dd>
<dt class="note">[[User:Ignoues01|Igneous01]]<dd class="note">If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie:
<dt class="note">[[User:Ignoues01|Igneous01]]<dd class="note">If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie:
player distance [0,0,200]
player distance [0,0,200]
will return 200, if the player is at this position at ground/sea level.
will return 200, if the player is at this position at ground/sea level.


<dd class="notedate">Posted on March 22, 2014
<dd class="notedate">Posted on March 22, 2014</dd>
<dt class="note">[[User:AgentRev01|AgentRev]]<dd class="note">When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.<br>
<dt class="note">[[User:AgentRev01|AgentRev]]<dd class="note">When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.<br>
However, this is not relevant for units, as their model center matches their world position.
However, this is not relevant for units, as their model center matches their world position.

Revision as of 01:06, 30 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Math - Geometry

Syntax

Syntax:
Syntax needed
Parameters:
param1: Object or Array in format PositionAGL or Position2D
param2: Object or Array in format PositionAGL or Position2D
Return Value:
Return value needed

Alternative Syntax

Syntax:
location1 distance location2
Parameters:
location1: Location or Array in format Position or Position2D
location2: Location or Array in format Position or Position2D
Return Value:
Number - Distance in meters or 1e10 if distance cannot be calculated

Examples

Example 1:
_meters = player distance _object;
Example 2:
_meters = player distance [1,2,3];
Example 3:
_meters = [1,2,3] distance [4,5,6];
Example 4:
_meters = position player distance nearestLocation [position player, "hill"];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Feb 14, 2007 - 12:00
Sudden Death
distance to position3D (array) doesnt work with OFP, only objects Armed Assault: position3D (array) and object works
Posted on Mar 10, 2010 - 12:00
Rommel
This returns the map distance, not the vector distance, [0,0,0] distance [0,0,1] can be >1 or <1, not exactly 1; unlike the vector math.
Posted on Aug 03, 2012 - 10:15
Igneous01
If a position in format [x, y, z] is provided for both arguments, distance also checks the z dimension as well. Ie: player distance [0,0,200] will return 200, if the player is at this position at ground/sea level.
Posted on March 22, 2014
AgentRev
When objects are supplied as arguments, distance is calculated from their model center (object modelToWorld [0,0,0]), and not the position returned by getPos/ATL/ASL.
However, this is not relevant for units, as their model center matches their world position.