BIN fnc probeHitpoint: Difference between revisions
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Revision as of 18:14, 1 February 2021
Description
- Description:
/* bin_fnc_probeHitpoint Spawns particle effects & sound Function is connected to probe hitpoint and can be also manually triggered via calling following code: * [cursorObject,1,true] call bin_fnc_probeHitpoint - destroy hitpoint with index 1 */
- Execution:
- call
- Groups:
- Probe
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note