ArmA: Bugs List-version-1.01.5094 – Talk
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- Isn't the accuracy related to the server.cfg and settings? "precisionFriendly=0.750000". So it would have to be seen if the accuracy is different if this is set to 1. Then it is no bug, is it. --[[User:SniperAndy|SniperAndy]] | |||
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Revision as of 04:15, 9 December 2006
Discussion: Maintaining This List
How do we deal with this list after the next patch is available? Topic is up for discussion, I think we have two options.
- Option 1. Delete the list and start fresh, in some cases bugs may have been addressed but aren't listed in the changelog and getting everyone to retest their bugs maybe a monumental task. If the bug is important, submitter will resubmit it the new list.
- Option 2. Allow users to recheck their bugs, and scribe out the bug. This has its downside as many people might be lazy in this dept. therefore bugs never being cleaned up.
hoz 20:14, 6 December 2006 (CET)
Should the old reports be deleted? --Serclaes 00:01, 3 December 2006 (CET)
- Which old reports? Things that are fixed meanwhile? Yes ;) --raedor 09:15, 3 December 2006 (CET)
- Please use <del>deleted material</del> syntax instead of actually removing them. Example:
Some bug reported in first release[fixed in 1.xx.xxx] --Vic 00:27, 5 December 2006 (CET)
- Only if it is fixed, not if it has nothing to do with bugs. --raedor 00:50, 5 December 2006 (CET)
- How do we know if it's fixed yet or not? I mean you could have posted something here but it may not have been fixed Oo --Serclaes 01:26, 5 December 2006 (CET)
- The only source for knowing that can be History logs of patches, as you saw it for patch v1.01. --raedor 01:29, 5 December 2006 (CET)
I just noticed the being under the ground bug when getting out of boats was added to the physics bug list, i added it to the general bugs, what's the correct place for it? --Johnnie walkerz 15:09, 5 December 2006 (CET)
"M4 has a burst mode. In real life, M4 only has single/full auto modes of fire."
This is not a bug, in real life the M4 only has single/3rd burst modes, it's the M4A1 that has single/full auto modes. Can we delete this as being a bug? --Big Dawg KS 23:07, 5 December 2006 (CET)
- Go ahead if your positive. hoz 00:34, 6 December 2006 (CET)
- Just because something is different in the game from how it is in reality doesn't make it a bug.
As it says in the quoted Wikipedia article: "A software bug is an error, flaw, mistake, failure, or fault in a computer program that prevents it from behaving as intended (e.g., producing an incorrect result)."
So - if the developers intended for pigs to fly in the game, it is quite irrelevant whether they do so in real life. It's still not a bug... ;) --Kronzky 00:27, 8 December 2006 (CET)- I know, all the more reason it shouldn't be in the bug list. Unfortunately, going through the list I see a lot of questionable bugs, some obviously not, and are rather non-features or even possible wishes. I think someone should go through the list and determine which ones qualify as bugs and which do not. It might also be good to use that oppertunity to find reports that aren't as useful as they could be, as some seem to contain little useful information (and aren't following the exemplified format). --Big Dawg KS 22:14, 8 December 2006 (CET)
- Just because something is different in the game from how it is in reality doesn't make it a bug.
- Go ahead if your positive. hoz 00:34, 6 December 2006 (CET)
More questionable entries:
- "we lost our primary gun when we swim about 30sec"
- This is not a bug, it appears to be intentional (for realism purposes).
- "when you shoot a AI (near 1 meter) with the M256 of M1A1, he doesn't died."
- Using a sabot? If so, not a bug, sabots shouldn't have any splash damage.
- "Possibility to turn off the integrated communication system that allows you to hear other players [1.01.5094]"
- Is this a bug or a wish? --Big Dawg KS 23:38, 7 December 2006 (CET)
- Its a wish. I haven't had time to go through the list much today. Hopefully tonite. hoz 22:11, 8 December 2006 (CET)
- Is this a bug or a wish? --Big Dawg KS 23:38, 7 December 2006 (CET)
- Ok, I'll move it to the wish list if you don't mind. --Big Dawg KS 22:25, 8 December 2006 (CET)
Realism
I moved these topics here for deletion as they are pretty useless descriptions of bugs and are not signed but the editor. There fore we can't ask for clarification.hoz 00:34, 6 December 2006 (CET)
- Accuracy on all weapons is way off. [1.01.5094]
- What Weapons?
- Some Weapons have no recoil. [1.01.5094]
- What weapons?
- Isn't the accuracy related to the server.cfg and settings? "precisionFriendly=0.750000". So it would have to be seen if the accuracy is different if this is set to 1. Then it is no bug, is it. --SniperAndy
Items Removed
- Game did not start after install. tried the patch but got the same error message : "data file too short 'addons/weapons.pbo'." [1.01.5094]
- This is more of an install problem. hoz
- AI can't recognize any terrain in the city except the streets. The soldiers always walk around big places and don't use any stairs or so...
(wrong^^ / already seen AI´s using stairs and walking around upper levels twice) [1.01.5094] burns 19:44, 8 December 2006 (CET)
- One cannot step over bodies laying on the ground (dead or alive) [1.00.5087]
- Really a bug? Don't think so.
- When I swim in the water weapon in hand, when I reach the shore all my equipment is lost. MrFreezeFR 14:01, 7 December 2006 (CET) [1.00.5087]
(loosing weapons in water isn´t a bug but a feature) burns 19:28, 8 December 2006 (CET)