getHideFrom: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "")
Line 22: Line 22:
}}
}}


[[Category:Scripting Commands|GETHIDEFROM]]
 
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}

Revision as of 01:25, 5 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
enemy: Object
Return Value:
Return value needed

Examples

Example 1:
_pos = player getHideFrom _enemy;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 25, 2015 - 07:15 (UTC)
Benargee
This command is definatlely not broken, at least not in A3 1.42. It functions exactly as the description says it does. The reason why the Z value is elevated is because it represents the units torso. When the unit is prone and spotted, the Z value is much less. Here you can see a perfectly working example of this command Talk:getHideFrom#Operation Script Sample