BIS fnc sceneGetObjects: Difference between revisions
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Lou Montana (talk | contribs) m (revert + fix) |
Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Warning( *)\|" to "{{$1Feature$2|$Warning$2|") |
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|gr2= Scenes | |gr2= Scenes | ||
|descr= {{Warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use! (typo '''line 63''', {{Inline code|[centrum]}} instead of {{Inline code|[_centrum]}} )}} | |descr= {{Feature|$Warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use! (typo '''line 63''', {{Inline code|[centrum]}} instead of {{Inline code|[_centrum]}} )}} | ||
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard ''via'' [[copyToClipboard]].<br> | This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard ''via'' [[copyToClipboard]].<br> | ||
Result is to format: | Result is to format: |
Revision as of 00:20, 7 February 2021
Description
- Description:
- -unknown feature ("$Warning") defined-
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Result is to format:[ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, (…) ]
- Execution:
- call
- Groups:
- Broken FunctionsScenes
Syntax
- Syntax:
- [centre, radius, type] call BIS_fnc_sceneGetObjects
- Parameters:
- centre: Object or String - object or marker name - NOT a Position
- radius: Number - (Optional, default 20)
- type: String - (Optional, default "All") - objects type (see nearestObjects)
- Return Value:
- Script handle
Examples
- Example 1:
[player, 20, "Car"] call BIS_fnc_sceneGetObjects;
Additional Information
Notes
-
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Only post proven facts here! Add Note