addBackpackGlobal: Difference between revisions

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m (Text replacement - "\{\{( *)Warning( *)\|" to "{{$1Feature$2|$Warning$2|")
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| Adds a backpack to a unit (even non-local).<br><br>
| Adds a backpack to a unit (even non-local).<br><br>
{{Feature |$Warning | Beware, the backpack added with this command will be created on the PC [[local]] to the unit you are adding it to, even if executed on the server. Because of this, if non-local unit is the target and one tries to immediately access added backpack, the backpack returned will be [[objNull | Null]]. When adding backpack dynamically to a remote unit, wait until backpack is added (See Example 2)}}
{{Feature | Warning | Beware, the backpack added with this command will be created on the PC [[local]] to the unit you are adding it to, even if executed on the server. Because of this, if non-local unit is the target and one tries to immediately access added backpack, the backpack returned will be [[objNull | Null]]. When adding backpack dynamically to a remote unit, wait until backpack is added (See Example 2)}}


| unit '''addBackpackGlobal''' backpack
| unit '''addBackpackGlobal''' backpack

Revision as of 00:31, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object - soldier
backpack: String - backpack class name
Return Value:
Return value needed

Examples

Example 1:
player addBackpackGlobal "B_AssaultPack_khk";
Example 2:
_unit spawn { if (!isNull backpackContainer _this) then { removeBackpackGlobal _this; waitUntil { isNull backpackContainer _this }; }; _this addBackpackGlobal "B_AssaultPack_khk"; waitUntil { !isNull backpackContainer _this }; backpackContainer _this addMagazineCargoGlobal ["30Rnd_556x45_Stanag",5]; };

Additional Information

See also:
See also needed

Notes

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