setUnitCombatMode: Difference between revisions

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|gr1= Unit Control
|gr1= Unit Control


|descr= Sets '''unit's''' combat mode (engagement rules). Mode may be one of the following:  
|descr= Sets '''unit's''' combat mode (engagement rules). For AI group combat mode see [[setCombatMode]]. Mode may be one of the following:  
* <tt>"BLUE"</tt> : Never fire, keep formation
* <tt>"BLUE"</tt> : Never fire, keep formation
* <tt>"GREEN"</tt> : Hold fire, keep formation
* <tt>"GREEN"</tt> : Hold fire, keep formation

Revision as of 11:14, 7 February 2021

-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 2.01|2.01]]
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Description

Description:
Sets unit's combat mode (engagement rules). For AI group combat mode see setCombatMode. Mode may be one of the following:
  • "BLUE" : Never fire, keep formation
  • "GREEN" : Hold fire, keep formation
  • "WHITE" : Hold fire, engage at will/loose formation
  • "YELLOW" : Fire at will, keep formation
  • "RED" : Fire at will, engage at will/loose formation
See Combat Modes for more information on combat modes.
Groups:
Unit Control

Syntax

Syntax:
unit setUnitCombatMode mode
Parameters:
unit: Object
mode: String
Return Value:
Nothing

Examples

Example 1:
_unit setUnitCombatMode "YELLOW"

Additional Information

See also:
unitCombatMode setCombatMode combatMode

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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[[Category:Introduced with arma3dev version 2.01]][[ Category: arma3dev: New Scripting Commands | SETUNITCOMBATMODE]][[ Category: arma3dev: Scripting Commands | SETUNITCOMBATMODE]]