setBleedingRemaining: Difference between revisions

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| [[getBleedingRemaining]], [[isBurning]], [[isBleeding]]
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Revision as of 16:44, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
time: Number
Return Value:
Return value needed

Examples

Example 1:
_unit setBleedingRemaining 60;
Example 2:
player setDamage 0.25; player setBleedingRemaining 120;

Additional Information

See also:
See also needed

Notes

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