canSuspend: Difference between revisions

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| [[sleep]], [[uiSleep]], [[waitUntil]], [[call]], [[spawn]], [[execVM]], [[isRemoteExecuted]], [[isRemoteExecutedJIP]], [[remoteExecutedOwner]], [[isUIContext]], [[isGamePaused]], [[isGameFocused]]
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Revision as of 14:38, 15 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Program Flow

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
onEachFrame { systemChat str canSuspend; //false [] spawn {hint str canSuspend}; //true onEachFrame {}; };
Example 2:
Make sure the function code is always spawned even when called:mysleep = { if (!canSuspend) exitWith {_this spawn mysleep}; sleep _this; hint ("slept " + str _this); }; 5 call mysleep;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note