addMPEventHandler: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|")
m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
Line 32: Line 32:
|x1= <code>_index = player [[addMPEventHandler]] ["MPKilled", { [[_this]] [[execVM]] "playerKilled.sqf"; }]; </code>
|x1= <code>_index = player [[addMPEventHandler]] ["MPKilled", { [[_this]] [[execVM]] "playerKilled.sqf"; }]; </code>


| [[:Category:Event Handlers|EventHandlers list]], [[removeMPEventHandler]], [[removeAllMPEventHandlers]]
|seealso= [[:Category:Event Handlers|EventHandlers list]], [[removeMPEventHandler]], [[removeAllMPEventHandlers]]
}}
}}



Revision as of 23:17, 16 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
MultiplayerEvent Handlers

Syntax

Syntax:
Syntax needed
Parameters:
object: Object - object to monitor
type: String - event handler name
expression: String or Code - expression to execute
Return Value:
Return value needed

Examples

Example 1:
_index = player addMPEventHandler ["MPKilled", { _this execVM "playerKilled.sqf"; }];

Additional Information

See also:
EventHandlers listremoveMPEventHandlerremoveAllMPEventHandlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on May 8, 2015 - 12:24 (UTC)
Killzone Kid
MP EHs are added on every PC and execute on every PC, apart from MPRespawn, that only executes at the locality where unit respawns.