addTorque: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x2= Apply torque [1000,0,0] relative to object: | |x2= Apply torque [1000,0,0] relative to object: | ||
<code>_wheel [[addTorque]] (_wheel [[vectorModelToWorld]] [1000,0,0]);</code> | <code>_wheel [[addTorque]] (_wheel [[vectorModelToWorld]] [1000,0,0]);</code> | ||
|[[addForce]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]] | |seealso= [[addForce]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]] | ||
}} | }} | ||
Revision as of 23:22, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object - PhysX object
- torque: Array - world vector in format [x,y,z]
- Return Value:
- Return value needed
Examples
- Example 1:
- Apply torque [1000,0,0] to object not factoring object positioning:
_wheel addTorque [1000,0,0];
- Example 2:
- Apply torque [1000,0,0] relative to object:
_wheel addTorque (_wheel vectorModelToWorld [1000,0,0]);
Additional Information
Notes
-
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