canSuspend: Difference between revisions

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m (Text replacement - "{{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}}" to "")
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5 [[call]] mysleep;</code>
5 [[call]] mysleep;</code>


| [[sleep]], [[uiSleep]], [[waitUntil]], [[call]], [[spawn]], [[execVM]], [[isRemoteExecuted]], [[isRemoteExecutedJIP]], [[remoteExecutedOwner]], [[isUIContext]], [[isGamePaused]], [[isGameFocused]]
|seealso= [[sleep]], [[uiSleep]], [[waitUntil]], [[call]], [[spawn]], [[execVM]], [[isRemoteExecuted]], [[isRemoteExecutedJIP]], [[remoteExecutedOwner]], [[isUIContext]], [[isGamePaused]], [[isGameFocused]]
}}
}}

Revision as of 23:22, 16 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Program Flow

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
onEachFrame { systemChat str canSuspend; //false [] spawn {hint str canSuspend}; //true onEachFrame {}; };
Example 2:
Make sure the function code is always spawned even when called:mysleep = { if (!canSuspend) exitWith {_this spawn mysleep}; sleep _this; hint ("slept " + str _this); }; 5 call mysleep;

Additional Information

See also:
sleepuiSleepwaitUntilcallspawnexecVMisRemoteExecutedisRemoteExecutedJIPremoteExecutedOwnerisUIContextisGamePausedisGameFocused

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note