canSuspend: Difference between revisions
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m (Text replacement - "{{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}}" to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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5 [[call]] mysleep;</code> | 5 [[call]] mysleep;</code> | ||
| [[sleep]], [[uiSleep]], [[waitUntil]], [[call]], [[spawn]], [[execVM]], [[isRemoteExecuted]], [[isRemoteExecutedJIP]], [[remoteExecutedOwner]], [[isUIContext]], [[isGamePaused]], [[isGameFocused]] | |seealso= [[sleep]], [[uiSleep]], [[waitUntil]], [[call]], [[spawn]], [[execVM]], [[isRemoteExecuted]], [[isRemoteExecutedJIP]], [[remoteExecutedOwner]], [[isUIContext]], [[isGamePaused]], [[isGameFocused]] | ||
}} | }} |
Revision as of 23:22, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Program Flow
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
onEachFrame { systemChat str canSuspend; //false [] spawn {hint str canSuspend}; //true onEachFrame {}; };
- Example 2:
- Make sure the function code is always spawned even when called:
mysleep = { if (!canSuspend) exitWith {_this spawn mysleep}; sleep _this; hint ("slept " + str _this); }; 5 call mysleep;
Additional Information
- See also:
- sleepuiSleepwaitUntilcallspawnexecVMisRemoteExecutedisRemoteExecutedJIPremoteExecutedOwnerisUIContextisGamePausedisGameFocused
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note