clientOwner: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "^<!--.*--> " to "") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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| [[Number]] | | [[Number]] | ||
|x1= <code>_id = '''clientOwner''';</code> | |x1= <code>_id = '''clientOwner''';</code> | ||
| | |seealso= [[owner]], [[groupOwner]], [[onPlayerConnected]], [[onPlayerDisconnected]], [[getClientState]], [[getClientStateNumber]], [[admin]], [[remoteExecutedOwner]] | ||
}} | }} | ||
Revision as of 23:29, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Multiplayer
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
_id = clientOwner;
Additional Information
- See also:
- ownergroupOwneronPlayerConnectedonPlayerDisconnectedgetClientStategetClientStateNumberadminremoteExecutedOwner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 17, 2016 - 18:54 (UTC)
- Killzone Kid
- On hosted server there could be some inconsistency between clientOwner, owner and object creator id, especially in missions started from save. On the dedicated server this command however works reliably.