countSide: Difference between revisions

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m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
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|x2= <code>_numCivPlayable = [[civilian]] [[countSide]] [[playableUnits]];</code>
|x2= <code>_numCivPlayable = [[civilian]] [[countSide]] [[playableUnits]];</code>


| [[countFriendly]], [[countEnemy]], [[countUnknown]], [[count]], [[countType]], [[playersNumber]]
|seealso= [[countFriendly]], [[countEnemy]], [[countUnknown]], [[count]], [[countType]], [[playersNumber]]
}}
}}



Revision as of 23:29, 16 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
SidesObject Detection

Syntax

Syntax:
Syntax needed
Parameters:
side: Side
arrayName: Array of Objects and/or Groups
Return Value:
Return value needed

Examples

Example 1:
_num = west countSide list _triggerOne;
Example 2:
_numCivPlayable = civilian countSide playableUnits;

Additional Information

See also:
countFriendlycountEnemycountUnknowncountcountTypeplayersNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 4, 2014 - 19:18 (UTC)
SilentSpike
The countSide command will also accept an array of groups. Tested in ARMA 3 v1.22
Posted on October 19, 2014 - 01:00 (UTC)
AgentRevolution
This command considers captive units as civilians, regardless of their group's side.