flyInHeight: Difference between revisions
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m (Text replacement - "\[\[[cC]ategory:[sS]cripting [cC]ommands\|[a-z A-Z 0-9_]+\]\]" to "") |
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| [[flyInHeightASL]], [[swimInDepth]] | |seealso= [[flyInHeightASL]], [[swimInDepth]] | ||
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Revision as of 23:42, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- aircraft: Object
- altitude: Number - flying altitude in meters
- Return Value:
- Return value needed
Examples
- Example 1:
_helicopter flyInHeight 40;
Additional Information
- See also:
- flyInHeightASLswimInDepth
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on August 4, 2006 - 10:50
- hardrock
- Notes from before the conversion:
From 1.80 - flyInHeight now affects not only helicopters, but also planes. - Posted on August 4, 2006 - 12:18
- UNN
- A plane's flyInHeight is restricted to a minimum of 20 meters.
- Posted on December 15, 2008 - 19:04
- Kronzky
- A flyInHeight of 0 will keep the chopper pinned to the ground, even when the engines have been started.
- Posted on 00:53, 11 April 2009 (CEST)
- Jtgibson
- If a helo has no waypoints, it will assume a low hover without regard to this setting.
Categories:
- Stubs
- Scripting Commands
- Command Group: Object Manipulation
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands