getRepairCargo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " {{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}} " to "")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
Line 18: Line 18:
|x1= <code>value = [[getRepairCargo]] vehicleName;</code>
|x1= <code>value = [[getRepairCargo]] vehicleName;</code>


| [[setRepairCargo]], [[getAmmoCargo]], [[getFuelCargo]]
|seealso= [[setRepairCargo]], [[getAmmoCargo]], [[getFuelCargo]]
}}
}}



Revision as of 23:48, 16 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Vehicle Inventory

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
Return Value:
Return value needed

Examples

Example 1:
value = getRepairCargo vehicleName;

Additional Information

See also:
setRepairCargogetAmmoCargogetFuelCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 22, 2014 - 17:17 (UTC)
AgentRev
Prior to Arma 3 v1.93.145625 If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.
If the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite or < 0.