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Lou Montana (talk | contribs) m (Text replacement - "<dd class="notedate">Posted on ([^<>]+) " to "<dd class="notedate">Posted on $1</dd> ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x1= <code>_obj <nowiki>=</nowiki> '''object''' 1 </code> | |x1= <code>_obj <nowiki>=</nowiki> '''object''' 1 </code> | ||
| [[nearestObjects]], [[nearObjectsReady]], [[nearObjects]], [[nearestObject]] | |seealso= [[nearestObjects]], [[nearObjectsReady]], [[nearObjects]], [[nearestObject]] | ||
}} | }} | ||
Revision as of 23:52, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- Object Detection
Syntax
- Syntax:
- Syntax needed
- Parameters:
- id: Number
- Return Value:
- Return value needed
Examples
- Example 1:
_obj = object 1
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 22:10, 1 August 2006
- Hoz
-
(CWR 1.75)To check object ID's in the Mission Editor click on "Show IDs" and zoom in close.
(CWR 1.85)You can't setPos island objects to get them out of the way, but you can use setDamage 1 to get trees or other flora out of the way.
(A1 1.08)This command is no longer available due to terrain data streaming, you need to use extended variant of nearestObject instead.