setDetailMapBlendPars: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " | }}" to " }}") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x3= Reset to default: <code>[[setDetailMapBlendPars]] [-1, -1];</code> | |x3= Reset to default: <code>[[setDetailMapBlendPars]] [-1, -1];</code> | ||
|[[setViewDistance]], [[viewDistance]], [[setTerrainGrid]], [[getObjectViewDistance]], [[setObjectViewDistance]] | |seealso= [[setViewDistance]], [[viewDistance]], [[setTerrainGrid]], [[getObjectViewDistance]], [[setObjectViewDistance]] | ||
}} | }} | ||
Revision as of 00:00, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- System
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [fullDetail, noDetail]: Array
- fullDetail: Number - threshold distance in metres up to which the terrain will have full texture detail
- noDetail: Number - threshold distance in metres after which the texture detail will be switched off
- Return Value:
- Return value needed
Examples
- Example 1:
setDetailMapBlendPars [20, 50];
- Example 2:
setDetailMapBlendPars (if (currentWeapon player in [ "Binocular", "Rangefinder", "Laserdesignator" ]) then [ {[300,600]}, {[20,50]} ]);
- Example 3:
- Reset to default:
setDetailMapBlendPars [-1, -1];
Additional Information
Notes
-
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