worldToScreen: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<dt class="note">([^<>]+) " to "<dt class="note">$1</dt> ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
||
Line 19: | Line 19: | ||
|x2= <code>_screenPos = [[worldToScreen]] ([[player]] [[modelToWorld]] [0,10,0]);</code> | |x2= <code>_screenPos = [[worldToScreen]] ([[player]] [[modelToWorld]] [0,10,0]);</code> | ||
| [[screenToWorld]], [[SafeZone]] | |seealso= [[screenToWorld]], [[SafeZone]] | ||
}} | }} | ||
Revision as of 00:13, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- Positions
Syntax
- Syntax:
- Syntax needed
- Parameters:
- position: Array - World position 2D [x,y] or PositionAGL
- Return Value:
- Return value needed
Examples
- Example 1:
_screenPos = worldToScreen getPos soldier1;
- Example 2:
_screenPos = worldToScreen (player modelToWorld [0,10,0]);
Additional Information
- See also:
- screenToWorldSafeZone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on august 19th, 2012 - 19:19 (GMT+1)
- Lou Montana
- please take safezones in consideration: the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered