BIS fnc setObjectTexture: Difference between revisions

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// [[vehicle]] [[player]] [[setObjectTexture]] [2, "#(rgb,8,8,3)color(0,0,1,1)"];}}</code>
// [[vehicle]] [[player]] [[setObjectTexture]] [2, "#(rgb,8,8,3)color(0,0,1,1)"];}}</code>


| [[getObjectTextures]], [[setObjectTexture]], [[setObjectTextureGlobal]]
|seealso= [[getObjectTextures]], [[setObjectTexture]], [[setObjectTextureGlobal]]
}}
}}



Revision as of 00:36, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
textures: String or Array of Strings
Return Value:
Return value needed

Examples

Example 1:
[player, "#(rgb,8,8,3)color(0,0,1,1)"] call BIS_fnc_setObjectTexture;
Example 2:
[ vehicle player, [ "#(rgb,8,8,3)color(1,0,0,1)", "#(rgb,8,8,3)color(0,1,0,1)", "#(rgb,8,8,3)color(0,0,1,1)" ] ] call BIS_fnc_setObjectTexture; // identical to: // vehicle player setObjectTexture [0, "#(rgb,8,8,3)color(1,0,0,1)"]; // vehicle player setObjectTexture [1, "#(rgb,8,8,3)color(0,1,0,1)"]; // vehicle player setObjectTexture [2, "#(rgb,8,8,3)color(0,0,1,1)"];

Additional Information

See also:
getObjectTexturessetObjectTexturesetObjectTextureGlobal

Notes

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